Cloon Crew Siblinghood Armada

Eruens nos de Sceleritatis Purae

The CCSA is a newly formated fighting force that is taking Accesentia by storm. The CCSA is the most important thing to happen in Nescmii for many millennia. Although lt is called an armada, lt is as of now physically a squadron, called Alpha Squadron.

History
The CCSA traces lts roots to the first ever Siblinghood, the Siblinghood Mafia. Before that was the RAL Stomp Mafia, meaning that siblinghoods evolved from mafias. The Richard Anti-Law Stomp Mafia was founded by Master Minions, also known as the Emperor Don, sometime in the 1920's. The first ever siblinghood is the Siblinghood Mafia, founded by the Big Don in the 1950's. The CKing's Siblinghood is the first non-mafia siblinghood. Founded by California King CKoner in the 1980's, this Siblinghood focused on the domination of New York State. After a lot of failure, Keith decided to quit entirely & pass lt on to his son, Dictator Khan Fikevanis. He offerred Kevnasphi the Siblinghood in early 2008, in Astoria. At this time, Kevnasphi had already become the co-founder of The Mongoose Club & wasn't interested in the offer. Three years later, with the failure of the previous clubs he was in, the Khan rememberred the offer & finally decided to initiate a new siblinghood. At first, lt was simply called the, 'Cloon Crew'. Then, he decided to make lt an armada with trillions of or more members. 'Cloon', is an Indiglilous adjective meaning, 'highly important'. The CCSA began VERY slowly & is even today barely past inchoacy. The CCSA is owned by the Def'thil Department Team Enterprise, commanded by Louise Cipriani.

Mission
The CCSA has a highly important cause; or causes rather. It's primary cause is to destroy Pure Evil & defend lts victims in a colossal megawar called, 'Arten-opard' (Indiglilous for, 'megawar'). On top of that, lt has several subcauses. A major one is for everyone to be happy, especially the Khan himself. Another cause is for the Khan to receive love as he has always been denied, in order to be reimbursed for all of the neglect & misery that he underwent for many centuries in counting. Finally, the CCSA was formed to pursue Fikevanis's prophecized destiny as foretold by Maroxyc Lucifer Di Agafa: to dominate the universe of Accesentia & become a full khan. The CCSA do not discriminate. All genders, races, religion, ages, classes, occupation & even evil people & criminals are more than welcome to join & should join for three reasons: for the Khan, for themselves & for everyone else.

Law
In order to protect our citizens, keep them in line & for the sake of the cause, the CCSA has a number of laws that all citizens are expected to follow. The CCSA's legal foundation are based upon the Four Documents: The Official CCSA Law Scroll (TOCCSALS), the Accesentian Proclamation, the Agafan Decalogue (Ten Commandments) & the Unistater Constitution. The UC is the only Document that defends your rights, as opposed to the other three dictating what is permanently illegal. The CCSA government is a democratic republican dictatorship (DRD). It is illegal to pass an indocumental law and lt is illegal to sue on indocumental grounds. 4D are ammendable, but lt is a largely difficult process to do so. Only CCSA can ammend a Document and only CCSA may pass laws or propose law bills. All citizens are innocent until proven guilty. To sue any person or people, call/message 718-869-2883 or e-mail knannerb@hotmail.com. If, for whatever reason, you cannot contact an Armadan at that number or e-mail, you may also e-mail CONFIDENTIAL@Keralacafe.com. If you still cannot contact an Armadan, as a last resort, you can try to directly contact your local COURT.

What's In It For You?
The CCSA's success depends on you. As previously stated, we don't discriminate. Anybody may join & is encouraged to do so. The future, the outcome of Arten-opard, humanity's fate & the Khan's joy are all reliant on the amount, uniqueness, loyalty, productivity & dedication of CCSA. Use above contact information to sign up. Don't be a nobody. Be somebody. Invite all of your family, friends, enemies & friendenemies to join as well. Our victory depends on our size. Your philosophy, protection, health & joy are taken into great consideration at the CCSA. You are rewarded for your membership & for your labor. Beside uniqueness, you should remember the three traits of a good soldier or "broworker": be kind & professional to CCSA authority (respect), work hard (productivity), never quit (dedication). As long as you take these three principles into consideration, we've already won the megawar.

Membership
There are four types of CCSA which will be reviewed in this section. Your status depends on your loyalty, your determination & your behavior.

Upon joining the CCSA, you are initiated as a Recruited Crony, which is similar to a training program. You have to match three criteria to be promoted to a Professional Apostle. Firstly, you must work for one month. Second, you have to show how you can contribute to the CCSA in your own unique way. Lastly, you must show that you can overcome your Major Malfunction (MM) when necessary. If you quit the CCSA, you have until your slot is taken by a new Armadan to rejoin freely. Anyone who wants to join may opt to steal your position & completely skip the recruition stage. Once your slot is occupied, the fee for rejoining is $100 & your soul for 1.5 years. During these 1.5 years of mandatory servitude, you are considerred an Executive Minion. After serving your term, you are upgraded to RC. If you were exiled from the CCSA, you must become an EM to rejoin. If you are sued in COURT & you lose the case, a possible penalty is slavery. Slaves are considerred both CCSA members & property. There are two types of slaves: prisoners & dungeonite. Prisoners serve anywhere between hours & years. Dungeonite typically serve decades or longer. As a slave, you have absolutely no political rights. After emancipation, a slave may resume their rank & position in the CCSA. The Elder Council is strictly limited to elite CCSA such as Dictator Khan Fikevanis himself.

The Ranking System
Your rank in the CCSA determines your power & is determined by your territory. When you earn all of the areas in your rank's TNRL, you are automatically promoted to the next rank, where points earn you areas in the next type of TNRL. Upon standard initiation, you begin an R1 Cadet with 4 SP (Standard Points). It is impossible to have zero points in any rank; the minimum being only one. If you lose your last point on your last rank, you are immediately ejected from the CCSA. Higher ranking CCSA can lead lower ranking CCSA. CCSA ranks are as follows:

* = Note that ranks 31+ are off limits for all CCSA personnel.

The Points System
Thurr are three main types of CCSA Points (P): Standard Points (SP), Hardcore Points (HP) & Bonus Points (BP). Points determine payment & are determined by effort. By default, all CCSA lose 2p on CmD, RD & OD, 1p on any other day & 0p on CfD. A Balancer Task will earn you a Balancer Point, which balances the scale at 0 P (dependent). There are a number of ways to earn a primary balancer point. The secondary balancer point is gained by working from 8:00-21:00. The tercery balancer point is earned simply by accomplishing any mission. Working grants 1 SP. Hard work grants 1 HP in addition to the 5 SP from general work. Bonus Points (bp) are earned by accomplishing Subordinate Missions. Excluding balancer points & mp, only 9p can be earned by an Armadan in a given day. Points can be treated as currency and the cycle of points is known as vancity. 1 SP grants a member 2% of their e-Stash for their paycheck; 1 HP grants 5% and 1 BP grants 1%. Promotion to a new rank resets your points to one, but does not affect payment. Demotion will simply return your previous points. There is a rare, special type of point called the Megapoint (MP) which is worth 10% & can only be earned by Elder Councilmembers.

The Military Ranking System
By default, all CCSA are privates. Upon getting an Occupation in any of the four military Departments, one will automatically promote to Lieutenant. Any Armadan may be commandeered by one in any of the military Departments, even those who aren't in any of the military Departments.

Units
The CCSA hierarchy from highest to lowest is: Squadron. Within Alpha Squadron are three soldiers: Dictator Khan Fikevanis Alderman Lieutenant Pandavilion Kurnasful Lieutenant Erytheous

Territory
Territory determines power & is determined by Points. Territory are considerred one of the biggest responsibilities of an Armadan. CCSA are expected to upkeep the territory that they earn & defend them from invaders. Your territory is also your work space, where you conduct buisness. It is illegal & considerred trespassing lf you enter the premises of another Armadan's territory unauthorized. CCSA who own territory within your TNRL are your personal workers. You will not be reimbursed lf you lose any territory to enemies. It is your responsibility to reconstruct lost territory. Most territory are given Indiglilous names; Lost territory are called, 'Old __'. Rebuilt territory are called, 'New __'. Territory that have changed significantly are called, '__ V2'.

Geography
The CCSA currently owns the country of Unistate, North America (formerly referred to as the, 'United States Of America II'.). Below is a chart which shows the geography of the HF2 Khan Room.

CCSA
Below is a list of CCSA:

Kurnasful Erytheous has been in the Armada since the formation in 2011.

Traitors
Below is a list of Traitors:

Identification
An Armadan name is broken up into five parts. The War Name is the Ranks & Medieval Name. The Medieval Name is a medieval offspin on the Forename. The Peace Name is the Forename & Midnamees. The Forename is improved slightly from the former birth forename. The Midnamees may be left alone, but is typically edited as well. The Surname is broken up into three parts. The Common Surname is always, 'Brennan', as the CCSA is a family siblinghood. The Unique Surname is the Armadan's birth surname, but may be edited lf the member came from a bad family. The Terrorist Surname is a mandatory Surname add-on where an unused terrorist is selected & his surname is modified slightly, then incorporated into the Armadan's Surname. Examples of naming below:

Further information breaking down TSNs:

Departments
Department Of Information:

Penguin-Walker: Dictator Khan Fikevanis

Supreme Informant: Kurnasful Lieutenant Erytheous

Department Of Convention:

Kaiparasoft: Dictator Khan Fikevanis

Supreme Spokesman: Kurnasful Lieutenant Erytheous

The CCSA Schedule
Each day of the week is devoted to a different cycle, in order to keep members productive. The Schedule is as follows:

Linguistics
The CCSA aim to unite people by limiting the frequency of languages & eventually settle on a universal language. Anglos is the official language in which all information is shared & mission briefings are given. The other acceptable languages are: Indiglilous, Esqur, Hardekius, Harandak, Early Hebrew, French, English, Middle English, Spanish, German, Polish, Irish (Gaelic), Scottish, Austrian & Italian. You may request another language to be added on to the list lf you wish.

Economy
The CCSA makes use of only two types of currency: Unistate currency & kale. US currency denominations are:

1k (one silver kalion) = $1.30. The official CCSA economy is a capitalist mercantilist barder (cmb).

Transportation
The CCSA get around using: Alucari, the Schweia, the Creerig, the Death Reaper, the Prodler V2, the Skimin, the Yhig, the Poat, the Guuses, the CCSA Triple Coach, the Pan, the Unruck, the Fertilo, the Humstretch, the Cordgsheller, the Omnicron 9,000, the Sonomul, the Omsphagony (T1 & T2), the Terrorist Van, the Batmobile, the Infinititus, the BaziMobile, the Blant, the Orecktroflux, the Powersveel, the Coilro, the Kranc, the Fapovans, the Systemos, Itoptcera, the Harbinger, the Ecnarael, the Zushmer, the S.S. Blaval, the S.S. Starmada, the Fellinger, starfilden, thainshrudders, cleomorth, the Obidint, the Zephyr, the Lotucen, the Smashed-Up, the Rax '85, norbines, schwelbia, the Roadway System, the Yazi, the Astracom, the Novascus, The Manatee Bike, the Legalt, Del Diablo, the MC Kart, the MC Cycle, the Batmobile, the MC Quadruple Bus & the Quarbil.

Weaponry
The CCSA go to battle with: Flammenwerfers, the Chain Whip, the 6'4 Rapala, Fender'spol, hkONlZ AtI knives, the Steal, the Tomahawk, the Threek, the Shorld, switchblades, the Mini-Scythe, the Stunzer, M2's, AK-47's, Scratch Grenades, the TPSME, the Panzoocka, Craters, etc.

FAQ
Q If you are a khan, why are you listed under Rank 31?

A Physically, I am an R31 undermaster. I go by, 'Khan', because lt is my destiny to become one as was foretold by Lucifer in Hell, 3'rd Dimension.

Q Position on abortion?

A Murder. It's uncommandmental.

Q Position on drinking/smoking/voting age?

A Agism is discrimination. The CCSA will never condone any form of discrimination. Anybody may drink. Anybody may smoke, but shouldn't. Anybody may vote.

Q Is, "blah blah blah", untrue?

A I only speak the truth. I only lie where needed. In this case, no. I prefer honesty over bullshitting. The problem is not that the truth is far'fetchd, but that the lies of which yous insist on believing about life are comforting. Nothing is as lt seems. Once you learn to truely accept that, the universe's true nature will unfold to you & you shall see reality as lt really is.

Q Why do you use ampersands instead of writing out, 'and'?

A It's one of my unique styles. I only ever write out the word when I start a sentence with lt.

Q Why do you spell, "it" and "if", the way you do?

A That is how they are spelled in Anglos. They are the only remaining uses of the ignea. In Anglos, the ignea is a third form of the letter, 'I'. In Indiglilous, lt is an entire letter. Because igneas are not included on English keyboards, I substitute them with a lowercased, 'L'.

Q Why do you keep going? If this is a fight you can't win, why not give up?

A That isn't an option for me or any of yous. I am not a quitter. I have made certain vows that I need to fulfill as well as destiny. If we were to surrender, we would be forced to endure an eternity worth of unspeakable torment at the hands of the Pure Evil. I have lost everything because of them. I have nothing left to lose & so, lt is worth lt for me to at least go down fighting for a worthy cause. If we all unite, we will stand a chance against them.

Q How many of these, "Pure Evil", are there?

A A very vast quantity, a number that you do not know of. That number is enunced, 'plusth'.

Q How can Modovia affect you, but nobody else?

A When I joined the Brotherhood Of The Beard, I became immortal. Only mortals cannot be affected by gods & deamons.

Q What do the, "PE", want?

A Misery. They are like machines, as they care about nothing. They aren't satisfied or dissatisfied with their misdeeds. It's simply all that they know. It is absolutely impossible to turn one good.

Q How difficult is it to destroy one of them?

A One PE is the approximate equivalent of a mini-Chuck, such as myself. Defeating even one is a 50-50 battle. Alone, I stand no chance against them, clearly.

Q If you could redo events, would you still save us from Modovia?

A Yes